Another way to tell a story...
I was perusing the interwebs, as one does when one has some extra time. So there I was sitting on the crapper scrolling through my newly created Twitter account. I am still adjusting to Twitter when I came across a rabbit hole. This particular rabbit hole is a controversial one when it comes to art, music, and the crafts of writing and storytelling. But nonetheless, I recognize it as one of the most expressive mediums to work in and have even dabbled in it from time to time.
If a person knew where to look and could dig deep enough, they might even find some of my old work buried between the dark web and the deepweb- not to date myself. I am of course speaking of video games as a storytelling medium. If there are some older folks reading this I understand your trepidation, but I would argue that some of the best storytelling ever has been done on game consoles and PCs. Between consuming Tolkein and Conan Doyle Some of my favorites were the likes of Square enix and Capcom. In fact, I might have been influenced more by video games because of their saturation.
Some of my first creations were video game music and plots. Some of my early creations can still be found online, on Youtube, or in old archives.
Anyway, I found this little gem that explains why the medium is so important and fosters creativity. Lorne Lanning, the creator of "Odd World" did an interview with Ars Technica about his process and how he went from stories to movies, then to video games, and why video games worked so well to tell his stories. I recommend watching the full two-hour interview, but I have also posted the abridged one below. Enjoy!
Cheers, and keep on creating, no matter the modis!
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